Micah Alhadeff is a new media artist whose work explores themes related to the digital body, 3D fashion, and the limits of fantasy. He uses glitch processing techniques combined with 3D programming to texture the characters and environments he designs. Alhadeff’s work ranges from augmented reality pieces to video installations, and most recently game development using Unity game engine.
Micah’s work has been exhibited internationally and has been sold at Sotheby’s, where he was the first artist to sell a GLB (augmented reality file-format) by the auction house. He is currently an MFA candidate in Electronic Integrated Arts at Alfred University, New York and received a BA in Art History and BFA in Graphic Design from Colorado State University.